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
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And here are the equipment and games in their temporary location, awaiting deployment into the new space:
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A blog about video games and libraries.
Spain's main opposition party has provoked howls of outrage for producing a video game which invites players to bomb illegal immigrants.
Opening statements in the first-of-its kind Xbox 360 criminal hacking trial were delayed here Wednesday after a federal judge unleashed a 30-minute tirade at prosecutors in open court, saying he had “serious concerns about the government’s case.”
Long derided as mere entertainment, new research now shows that organizations using video games to train employees end up with smarter, more motivated workers who learn more and forget less.
According to a study from the American Pain Society, a multidisciplinary community of scientists and clinicians who work to reduce pain-related suffering, video games, and more specifically those that incorporate 3D virtual reality, could help reduce physical pain.
The attraction of the device is that it is outfitted with cameras, sensors and software that let it detect movement, depth, and the shape and position of the human body.
Pixofactor Entertainment in Royal Oak, MI will get a 40% tax incentive to develop a Nintendo Wii game about golfer Ben Hogan. It's the first video game company in the state to take advantage of the state's generous tax incentives.
This mixed-methods study examines relationships between the genres of video games children choose to play and the learning strategies they employ to improve at these games. It also explores students’ motivations for playing the games they choose to play.
The results showed that (even after controlling for aggression and sensation seeking) video game playing during adolescence succeeded in predicting later risky driving behavior through adolescents’ attitudes and intentions to exhibit this behavior in the future. The results suggest that this relationship may in part be explained by the game content.
Nintendo’s Wii game console may owe some of its extraordinary success to emotions that are triggered by specific movements: It might essentially be using your body to hack into your brain.
A former college football player’s suit against Electronic Arts could decide when the right to control one’s image trumps the rights of others to use it.
Most teens who play video games don't fall into unhealthy behaviors, but an "addicted" minority may be more likely to smoke, use drugs, fight or become depressed, a new Yale University study suggests.
1. (tie) Call of Duty: Modern Warfare 2 |
1. (tie) Fallout: New Vegas |
3. Super Smash Bros. Melee |
4. (tie) Fifa Soccer 11 |
4. (tie) Halo: Reach |
6. Final Fantasy XIII |
7. (tie) Final Fantasy XII |
7. (tie) NCAA Football 11 |
9. (tie) Super Smash Bros. |
9. (tie) Starcraft II |
James Ma |
Michael Song |
Brian Chung |
Robin Harn |
World of Warcraft is currently the most popular online world game on the planet, with more than 12 million subscribers—officially making it an online community of gamers that has more inhabitants than the state of Ohio and is almost twice as populous as Scotland. It's a massively multiplayer online game, or MMO in gamer jargon, where each person controls a single character inside a virtual world, interacting with other people's characters and computer-controlled monsters, quest-givers, and merchants.
In My Life as a Night Elf Priest, Bonnie Nardi, a well-known ethnographer who has published extensively on how theories of what we do intersect with how we adopt and use technology, compiles more than three years of participatory research in Warcraft play and culture in the United States and China into this field study of player behavior and activity. She introduces us to her research strategy and the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to the study of gaming and play; and educates us on issues of gender, culture, and addiction as part of the play experience. Nardi paints a compelling portrait of what drives gamers online both in this country and in China, where she spent a month studying players in Internet cafés.
Bonnie Nardi has given us a fresh look not only at World of Warcraft but at the field of game studies as a whole. One of the first in-depth studies of a game that has become an icon of digital culture, My Life as a Night Elf Priest will capture the interest of both the gamer and the ethnographer.