Showing posts with label cvga. Show all posts
Showing posts with label cvga. Show all posts

Monday, September 22, 2014

Our Blog is Moving to a New Location

Hi everyone,

Just wanted to report that this blog, run by the Computer & Video Game Archive at The University of Michigan, will now be posted through a more official university channel. All future blog posts for Eaten By a Grue may be found here:

http://www.lib.umich.edu/blogs/eaten-grue

We will also have a different RSS feed, which can be found here:

http://www.lib.umich.edu/blogs/eaten-grue/rss.xml


Thanks for reading!

CVGA staff

Wednesday, September 3, 2014

Top Games Played in the CVGA During the Month of August

Welcome back, students! Here is our list of most popular games from last month. Quite a few newer games as well as a few fan favorites.

1. NBA 2K13 (Xbox 360)
2. FIFA 14 (Xbox 360)
3. Super Paper Mario (Wii)
4. Mario Kart 8 (Wii U)
5. Super Smash Bros. Melee (Gamecube)
6. League of Legends (PC)
7. (tie) Halo 4 (Xbox 360)
7. (tie) Fallout: New Vegas (Xbox 360)
7. (tie) Titanfall (Xbox One)
7. (tie) Infamous: Second Sons (PS4)



Monday, August 4, 2014

Most Popular Games During the Month of July

Here is our list of games most played in the archive during the month of July. Both versions of FIFA 14 made the list, as well as a total of three copies of Smash.

1. FIFA 14 (Xbox 360)
2. Super Smash Bros. Brawl - 2 separate copies! (Wii)
3. Super Smash Bros. Melee (Gamecube)
4. Paper Mario: Thousand Year Door (Gamecube)
5. Mario Kart 8 (Wii U)
6. NBA 2K13 (Xbox 360)
7. Halo 4 (Xbox 360)
8. FIFA 14 (Xbox One)
9. (tie) League of Legends (PC)
9. (tie) Grand Theft Auto V (PS3)

Be sure to get your practice in before we have to restrict the Smash series to Fridays again during the Fall and Winter terms.



Wednesday, July 23, 2014

Mobile Gaming Comes to the CVGA

2048 on the iPad
The CVGA finally enters the world of mobile gaming this week with the addition of an iPad Air to our collection of gaming platforms. It's been loaded with a variety of games (see list below). You can use the iPad for gaming in the CVGA by asking for it at the service desk. All the usual rules for using handheld game systems in the CVGA apply to the iPad as well.

Games loaded in in initial batch are:

  • 2048
  • 2048 Snake
  • Angry Birds HD Free
  • Angry Birds Star Wars HD Free
  • Backgammon Free
  • Battleheart Legacy
  • Bejeweled Blitz
  • Breakout Hail in 8 Days: Hardest Breakout Ever 
  • Candy Crush Saga
  • Candy Shoot HD
  • Checkers Free
  • Chess
  • Cut the Rope HD Free
  • Cut the Rope: Time Travel Free
  • Device 6
  • Don't Step on the White Tile
  • Don't Touch the Spikes
  • Dumb Ways to Die
  • Eufloria HD
  • Flight Control HD
  • Four in a Row: Pro
  • FreeCell
  • Geometry Dash Lite
  • Gin Rummy
  • Hangman
  • Incoboto
  • Jenga
  • Jumbline 2 Free for iPad
  • Lego Star Wars: The Yoda Chronicles
  • Letroca
  • LIMBO
  • Line, The
  • Mahjong Deluxe Free 
  • Mahjong!!
  • Mancala
  • Monument Valley
  • New Red Ball
  • Ninja UP!
  • No Brakes
  • No One Dies Today!
  • Offroad Legends Sahara
  • Orbitum
  • Phase 10 Free
  • Pool
  • Puerto Rico HD
  • Red Bouncing Ball Spikes Free
  • The Room
  • SCRABBLE Free
  • Shadow Blade
  • Skip-Bo 
  • Solitaire
  • Splice: Tree of Life
  • Star Mania 
  • Stick Murder
  • Stone Age: The Board Game
  • Sudoku
  • Tap Tap Ninja: The Hardest Bouncy Challenge 
  • Thomas Was Alone
  • Threes!
  • Tikal
  • Timberman
  • White Tiles 4
  • Word Jewels 2
  • Word Scramble
  • Word Search
  • World Craft HD
  • Zombie Commando
Please note that the CVGA iPad is for gaming only and cannot be used to check you email, work on a spreadsheet. etc. Also, in-app purchases have been disabled.

Wednesday, July 2, 2014

Combining Games and Libraries: Thoughts on the ALA Conference

Guest author Amanda Cote joins us again to share her thoughts on a popular topic at the recent ALA Conference: Video Games in Library Collections.

Combining Games and Libraries: Thoughts on the ALA Conference
At this year’s American Library Association (ALA) conference, which wrapped up yesterday, game designer Jane McGonigal presented the opening keynote. For many people who are unfamiliar with the tech-savvy libraries of today, this may seem like an odd choice. After all, libraries are often seen as losing out to the powers of digitization and the e-book.
This perspective, however, ignores the many ways in which libraries fit into the modern age of information. The Institute of Museum and Library Services reports that the number of public computers in libraries has more than doubled since 2003. This provides an essential service to individuals who lack home computing or Internet access, but who need computers to keep up with job or educational demands. The number of materials circulated by libraries per year in the US has also reached over 2.46 billion. Many of these materials are in digital forms such as e-books. Libraries and librarians are very on top of the digital world. With that in mind, games and libraries make sense as partners in a number of ways.
McGonigal’s keynote on games, for example, described a combined online/in-person game that helped young people collaborate on a book. Five hundred young adults attended an overnight event at the New York Public Library, where they followed virtual clues through the library stacks and collected information for personal essays on how to make history. Organizers combined the essays into a book, which is now part of the library’s collections. This localized game helped attendees explore the library’s offerings and learn significant historical information while also having fun. Over 10,000 people originally applied to be part of the experience, demonstrating its widespread appeal. Although very few libraries have the resources of the NYPL, this is only one example of how libraries can use video games to achieve educational, cultural, and even entertainment goals.
Educational Reasons
Perhaps the most obvious way in which games could be useful is from an education perspective, as providing informative learning opportunities is a major focus of libraries. But research into learning shows that people learn in different styles, and they can struggle extensively when forced to use a style that does not work naturally for them. Traditional book-learning may be effective for one student, but yield only frustration for another.
This is one area where the addition of games to libraries can have a major impact. Many games have specific educational goals, such as learning math or practicing typing. While it is useful for libraries to stock these games, the diverse resources of a library also allow games to be used in more subtle ways.
For instance, games and learning researchers James Paul Gee and Kurt Squire both write about semi-historical strategy games like Age of Mythology and the Civilization series. These games do not teach history itself, due to the players’ input and control. However, they can be used to motivate interest in a particular area; Gee writes eloquently about how seven-year-olds playing Age of Mythology in a field study then sought out books or webpages on mythology. Some even crafted their own myths, writing original stories based on mythical characters and creatures. The introduction of a fun game led to broader topical interests and creative efforts.
In other cases, games offer new takes on historical narratives; Squire, for example, describes how in history classes, students are generally taught about European colonization from a political perspective. Through playing Civilization, they can also explore the way in which geographical conditions, like easy access to resources, matter to a culture’s success. When this information is added to or compared with their class narrative, students can reach new levels of understanding.
Through careful programming, libraries offer a perfect place to take advantage of games’ educational potential. Featuring a new game or game series, such as Age of Mythology, alongside a display of related materials will help library patrons make connections between games and real world history. Talks by authors or editors of associated books, like a collection of Greek myths, could also draw interest and expand on in-game learning.
Another way to make educational use of patrons’ interest in games is to connect their playing to other relevant areas. Materials on computer programming or game design, for instance, may encourage interest in a technological career, demonstrating how gaming can connect to concrete jobs. Libraries with computer consultants can even offer software training classes to help jumpstart this process among interested patrons. Alternately, libraries that have fewer internal resources could partner with local community colleges or tech schools.
Libraries have the resources necessary to connect the fun aspect of games to their educational aspect. Doing so may require careful programming and collaboration with experts (teachers, game designers or topic specialists), but game-oriented programs can yield impressive results.
Cultural Reasons
Games and libraries are also a great match due to games’ cultural impacts. Not only have games become a major part of popular culture, referenced in film and television on a regular basis, but they have also achieved higher significance as well. Scenes from games have been put on display at museums as prestigious as the Smithsonian American Art Museum. And they’ve even been the heart of important political debates, such as whether video games can be related to aggressive behavior or whether they deserve free speech protections. Libraries that want to provide their patrons with significant cultural and historical information should not overlook the importance of video games.
Books and the Internet may be enough to acquaint patrons with the history of games and computing. However, an archive of classic and modern games can bring that history to life, helping people visualize how graphics, mechanics and computing power have changed over time. For instance, our own CVGA has hosted retro video game nights in the past. Showcasing systems like the Atari or a Commodore 64 can help players develop more concrete knowledge about early games; younger generations of gamers may be astounded both by the limited graphics and by how fun many early games actually were.
Libraries can also collect game-related materials, such as advertisements or magazines. These materials can be extremely fun to explore, but they have great educational potential as well. From an academic perspective, I have been able to use the CVGA archive of gaming magazines to analyze how game marketing has changed over time with regard to gender. Game-related archives do more than preserve the history of games; they also showcase unique and important aspects of the past, demonstrating how society has changed over time with regard to its media use.
Entertainment Reasons
Last but not least, games have important entertainment value that can help libraries achieve success. Across the country, many libraries are facing funding cuts. Research on how libraries can more effectively advocate for funding demonstrates that providing information is not enough; libraries need to position themselves as a significant force in the community, bringing people together in a way that other local offerings do not. A video game collection and related programming could be one potential strategy for community building. In fact, libraries that already offer in-house gaming or game checkouts have seen many benefits, including greater circulation of non-game materials.
In terms of socializing, a game library has benefits. Many popular games such as the Mario Kart, Just Dance and Smash Brothers series are meant to be multiplayer; competing against other players who are in the same room offers a fun communal activity that cannot be completely imitated through online play. Although tempers may run high, and the selection of games for competitive play should be carefully chosen, events organized around gaming can make for unique community-building efforts.
Even without specific programs planned, the entertainment value of games could even help draw in new visitors. Following the death of video stores like Blockbuster, many gamers have found themselves without access to rental games. For players who tend not to replay games or who don’t want to buy a game that they may not like, a library that allows patrons to checkout games would be a great resource (and 15% of libraries already have programs in place for this purpose).
Further Suggestions
The ways in which games could be used to achieve a library’s goals are endless, and the suggestions provided by McGonigal at the ALA conference and within this post are only a starting point for librarians seriously interested in using games effectively. Further resources can be found at the ALA site, or through consultation with one of the many libraries that currently have game offerings.
Developing a video game archive can be expensive; new games from major publishers average sixty dollars each, while console release prices have ranged from $250 (the Nintendo Wii) to $600 (the PlayStation3). However, libraries need not offer the newest, top-of-the-line equipment in order to program effectively, and many older games and systems can be bought cheaply. Interested librarians should also be careful to acquaint themselves with the Electronic Software Ratings Board (ESRB) ratings for video game content, to ensure that purchased games are appropriate for the library’s audience.

Through careful game selection and well-developed programming, games and libraries can be a perfect match!

Tuesday, July 1, 2014

Top Games Played in the CVGA in June

Happy July, everyone. Here is our list of popular games played in the archive for the month of June. Soccer is unsurprisingly at the top, with our new Mario Kart 8 game quickly rising in the ranks. Two separate copies of Brawl made the list as well as a copy of Melee, so kudos to the Smash players out there. And Portal 2 was originally played for a class project, although now I think they're just continuing to play it for fun. It's always great when that happens.

1. FIFA 14 (Xbox 360)
2. Paper Mario (Gamecube)
3. Mario Kart 8 (Wii U)
4. (tie) Grand Theft Auto V (PlayStation 3)
4. (tie) NCAA Football 14 (Xbox 360)
6. Super Smash Bros. Brawl (Wii) - 2 copies
7. Super Smash Bros. Melee (Gamecube)
8. (tie) Portal 2 (PlayStation 3)
8. (tie) League of Legends (PC)
10. Halo 4 (Xbox 360)

Wednesday, June 4, 2014

Top Ten Games Played in the Archive During the Month of May

The month of May proved to be quite a hit for soccer games as well as Smash, which is playable anytime we're open, but only during the Spring and Summer terms.

1. FIFA 14 (Xbox 360)
2. (tie) Halo 4 (Xbox 360)
2. (tie) Grand Theft Auto V (PS3)
2. (tie) Paper Mario (Nintendo 64)
5. FIFA Soccer 13 (Xbox 360)
6. Call of Duty: Black Ops II (Xbox 360)
7. Titanfall (Xbox One)
8. Super Smash Bros. Brawl (Wii)
9. 2014 FIFA World Cup Brazil (Xbox 360)
10. Castlevania: Lords of Shadow (Xbox 360)

Which games will you pick to play over the course of the Summer?

Tuesday, May 13, 2014

Work at the CVGA for the Spring/Summer Semester!

Looking to pick up a few extra work hours during the Spring and Summer? Take a look at our student job opening below.

Computer & Video Game Archive Assistant

Employer: Art, Architecture & Engineering Library

Job Description: Work at the Computer & Video Game Archive desk to circulate games, answer questions, and enforce archive policies.  Test donated games and equipment, help install software/hardware, help restore older game systems, etc.  Assist in running archive-related special events and tournaments. Contribute to the archive blog and Twitter account.

Educational value of this job: Gain experience working in an academic library, and gain knowledge of the inner workings of a library special collection. Gain experience restoring newer & older computers/consoles. Increase your knowledge of the video game and media industry.

Desired: At least 3 of the following:
  • Previous customer service experience.
  • Previous experience working in a library or archive setting.
  • Knowledge of and experience playing a large number of old & new video games.
  • Knowledge of and experience using software related to PC games (Steam, DOSBox, etc.) 
  • Experience building/repairing PC computers and/or video game consoles. 
  • Experience designing posters and informative displays. 
  • Experience giving tours or coordinating special events.
Number of Available Openings: 1
Hours:  10.0 to 12.0 hours per week during Spring/Summer term
Compensation: $9.00/hour, $0.25 raise after 300 & 600 hours worked
Time Frame:   Fall/Winter/Spring/Summer
Contact Person: Valerie Waldron
Email Address: vwaldron@umich.edu
Work Location: Computer & Video Game Archive, Art, Architecture & Engineering Library, Duderstadt Center.


To apply:
Send your resume, work availability for the Spring/Summer semester, and answers to the questions below to vwaldron@umich.edu. Please send the times you are available weekly, NOT a copy of your class schedule.

Supplemental Questions

  1. Other than an enthusiasm for video/computer games, what interests you in the position?
  2. This position involves a lot of self-initiated projects. Keeping in mind that our main mission is to preserve and give people access to computer and video games for the purpose of academic study, what types of projects would you most like to work on during your employment here? Feel free to use this job posting, our blog, your knowledge of past CVGA events, etc. for inspiration.
  3. Please note any experience you have through previous jobs, class projects, personal hobbies, etc. involving the following skills: Building/repairing computers or game consoles (especially older ones), or installing/troubleshooting game software.
  4. Please note any experience you have through previous jobs, class projects, personal hobbies, etc. involving the following skills: Designing posters/displays, giving tours, or contributing professional-level content to blogs and other social media sources.
  5. How many semesters would you anticipate working at the CVGA? Please give an estimated end date if possible.
  6. Are you planning to be available to work during the Fall 2014 semester? If so, please note approximately how many hours you would like to work.

Thursday, May 1, 2014

Top Games Played During Winter Semester

Here is our list of games most-played in the archive over the course of the semester. Our soccer games were the clear winners, with a few old favorites making the list as well. FIFA 14 had over twice as many checkouts as anything else on the list.

1. FIFA Soccer 14 (Xbox 360)
2. FIFA Soccer 13 (Xbox 360)
3. Halo 4 (Xbox 360)
4. InFamous: Second Son (PlayStation 4)
5. Madden NFL 25 (Xbox 360)
6. Super Mario 3D World (Wii U)
7. Grand Theft Auto V (Xbox 360)
8. Mariokart Wii
9. Call of Duty: Black Ops II (Xbox 360)
10. PES 2012 (PlayStation 3)

And our most popular games during just the month of April:

1. FIFA Soccer 14 (Xbox 360)
2. Titanfall (Xbox One)
3. Mariokart Wii
4. (tie) InFamous: Second Son (PlayStation 4)
4. (tie) FIFA Soccer 13 (Xbox 360)
6. (tie) Call of Duty: Black Ops II (Xbox 360)
6. (tie) Halo 4 (Xbox 360)
8. PES 2012 (PlayStation 3)
9. (tie) Madden NFL 25 (Xbox 360)
9. (tie) NCAA Football 14 (Xbox 360)

The Spring and Summer semesters always bring some old classics onto the list, so we'll see what the favorites will be this year.

Thursday, April 3, 2014

Most Popular Games During the Month of March 2014

Here is our list of most popular games played in the archive during March. Trigger Happy Havoc quickly rose in the ranks, and a variety of Nintendo games made a satisfying appearance as the semester continues. FIFA was so popular that we started getting requests for FIFA 13 and 12 again, also reflected in the list.

1. FIFA 14 (Xbox 360)
2. Madden NFL 25 (Xbox 360)
3. Halo 4 (Xbox 360)
4. (tie) FIFA Soccer 13 (Xbox 360)
4. (tie) Mariokart Wii
6. Danganronpa: Trigger Happy Havoc (PS Vita)
7. Super Mario 3D World (Wii U)
8. Super Smash Bros. Melee (Gamecube)
9. Legend of Zelda: Skyward Sword (Wii)
10. Mario Kart 64 (Nintendo 64)

Tuesday, March 4, 2014

Top Games Played During the Month of February 2014

Here are the most popular games for the month of February. Xbox One is still on the list, but the Playstation 4 hasn't quite gained the popularity to bring it to the top, probably because we just got it.

It will be interesting to see how Nintendo's recent news about discontinuing online play for the Wii and DS will affect the leaderboard, if at all.

1. FIFA 14 (Xbox 360)
2. Halo 4 (Xbox 360)
3. Call of Duty: Black Ops II (Xbox 360)
4. (tie) Call of Duty: Ghosts (Xbox One)
4. (tie) FIFA Soccer 13 (Xbox 360)
6. Super Smash Bros. Melee (Gamecube)
7. Grand Theft Auto V (PS3)
8. (tie) Super Mario 3D World (Wii U)
8. (tie) NCAA Football 14 (Xbox 360)
10. Mario Kart Wii

Monday, February 3, 2014

Top Games During the Month of January 2014

It's been a busy month. Even bad weather and classes being canceled couldn't keep people from hanging out in the archive and getting their gaming fix. Here are the games that were most popular over the course of last month.

1. FIFA 14 (Xbox 360)
2. Super Mario 3D World (Wii U)
3. Ni no Kuni (PS3)
4. NBA 2K13 (Xbox 360)
5. (tie) FIFA Soccer 13 (Xbox 360)
5. (tie) Grand Theft Auto V (PS3)
7. (tie) Super Smash Bros. Melee (Gamecube)
7. (tie) Madden NFL 25 (Xbox 360)
9. Call of Duty: Ghosts (Xbox One)
10. PES 2012 (PS3)

There are also rumors that a Playstation 4 has been ordered, so stand by for the official announcement.


Wednesday, January 8, 2014

Top Games for the Month of December (and 2013)

To top off the year, we have our list of most popular games played during the month of December. Our newer games and systems topped the list, with Mariokart claiming its stake for the Nintendo team.

1. FIFA 14 (Xbox 360)
2. Madden NFL 25 (Xbox 360)
3. Call of Duty: Ghosts (Xbox One)
4. Call of Duty: Ghosts (Xbox 360)
5. FIFA Soccer 13 (Xbox 360)
6. Hatsune Miku: Project Diva F (PS3)
7. (tie) Mariokart Wii
7. (tie) Assassin's Creed IV (PS3)
9. Call of Duty: Black Ops II (Xbox 360)
10. Grand Theft Auto V (PS3)

And just for fun, here's our end of year list that encompasses the most popular games for all of 2013:

1. Call of Duty: Black Ops II (Xbox 360)
2. FIFA Soccer 13 (Xbox 360)
3. NBA 2K13 (Xbox 360)
4. FIFA 14 (Xbox 360)
5. Mariokart Wii
6. PES 2012 (PS3)
7. (tie) League of Legends (PC)
7. (tie) Super Smash Bros. Melee (Gamecube)
9. Call of Duty: Black Ops (Xbox 360)
10. Super Smash Bros. Brawl (Wii)

Most of these are givens, but personally I'm proud of Mariokart.

Monday, December 2, 2013

Top Games for the Month of November

Here are our most popular games for the month of November. Smash made it back into the top three, and a couple of our new games made the list. With the general popularity of the PS3 over the XBox 360 recently, I'm somewhat surprised there aren't more PS3 games on the list.

1. FIFA 14 (XBox 360)
2. Call of Duty: Black Ops II (XBox 360)
3. Super Smash Bros. Melee (Gamecube)
3. FIFA Soccer 13 (XBox 360)
5. Hatsune Miku (PS3)
6. Grand Theft Auto V (PS3)
7. NBA 2K13 (XBox 360)
8. Mario kart Wii
9. Dynasty Warriors 8 (XBox 360)
10. Fire Emblem: Radiant Dawn (Wii)

Tuesday, November 19, 2013

Party and Tournament Results

We held a party and Smash tournament on Saturday to celebrate our fifth anniversary of being open, as well as to highlight International Games Day @ Your Library. Both were well-attended, and the cupcakes predictably disappeared pretty quickly.

As promised, we'll post the winners of the Smash tournament here for official bragging rights. Congratulations to our top five winners, who won Amazon gift cards, and thanks to everyone who attended!





Thursday, November 14, 2013

CVGA Disassembled

Inside an Intellivision game console
Get a real inside look at the gaming systems housed in the Computer & Video Game Archive in "CVGA Disassembled," a new online exhibit created to help celebrate the CVGA's 5th Anniversary this week.

We've opened up some of our favorite game consoles of yesteryear to show off the guts and inside circuitry, as well as loving shots of the exteriors. In addition, visitors to the exhibit will learn about the history of these gaming systems as they step through the different generations of video games.

The exhibit is curated by CVGA manager Val Waldron, and was created with the assistance of current and former Learning & Teaching University Library Associates Alex Purcell, Adam Jazairi, and Maria Seiferle-Valencia.

"CVGA Disassembled" can be viewed online as part of the MLibrary Online Exhibits at http://www.lib.umich.edu/online-exhibits/exhibits/show/cvga-disassembled

Monday, November 11, 2013

CVGA Anniversary Week!

It's the CVGA 5th Anniversary Week! We have many fun, celebratory and hopefully illuminating events and activities scheduled:

Monday (today!): We kick off our week-long Classic Games Tournament. Show your mastery of classic video games by playing Dr. Mario, Sonic Blast, Double Dragon, Asteroids, and Paperboy. Prizes!

Tuesday: Join us at 4pm in the Hatcher Library Gallery for a panel discussion with U-M faculty in "Game On! Video Game Research & Teaching at the University of Michigan."

Wednesday: Our director Dave Carter will join AADL's Eli Neiberger in an appearance on the Comics Are Great podcast with host Jerzy Drozd in a talk about the intersection of comics & gaming.

Thursday: We debut our new online exhibition "CVGA Disassembled"

Saturday: Our big 5th Anniversary Bash! Join us at the CVGA from 1-5pm for food and fun and our Smash Tournament.

Friday, November 1, 2013

Top Games Played During the Month of October

Here is our most popular games list for the month of October. Soccer games dominate the board, with first-person shooters coming in a close second. People are also putting our new games to good use - FIFA 14 and Grand Theft Auto V. And Mariokart makes the list once more.

1. FIFA 14 (XBox 360)
2. Call of Duty: Black Ops 2 (XBox 360)
3. Grand Theft Auto V (PS3)
4. (tie) Madden NFL 25 (XBox 360)
4. (tie) FIFA Soccer 13 (XBox 360)
6. NBA 2K13 (XBox 360)
7. PES 2012 (PS3)
8. Dark Souls (PS3)
9. Mariokart Wii
10. Halo 4 (XBox 360)

Thursday, October 31, 2013

Featuring the Ouya: A New Bulletin Board Display

Our new bulletin board display features the Ouya console - a game console powered by an Android OS that was built to bring games that were formally playable only on phones onto your television.


We had an opportunity to check out several free games that were installed on our Ouya, and chose to showcase some of them here. My personal favorite is EVAC, which I like to describe as a souped-up game of Pacman, with a guy trash talking you the whole way through. It gives the old game a fresh feel.





Tuesday, October 1, 2013

Top Games Played in the CVGA - Sept. 2013

Here is the list of most popular games played in the archive during the month of September. A lot of old favorites top the list, along with a few new games, including Madden NFL 25 and NCAA Football 14.

1. FIFA Soccer 13 (Xbox 360)
2. Call of Black Ops II (Xbox 360)
3. (tie) League of Legends (PC)
3. (tie) Halo 4 (Xbox 360)
5. Madden NFL 25 (Xbox 360)
6. NCAA Football 14 (Xbox 360)
7. PES 2012 (PS3)
8. Super Smash Bros. Melee (Gamecube)
9. (tie) Call of Duty: Modern Warfare 3 (Xbox 360)
9. (tie) NBA 2K13 (Xbox 360)