Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, October 23, 2013

The Search for Feeling

Our student worker Mike Lynch explores the human search for feelings in all aspects of life - and specifically, in video games.

Feeling, Feeling, Feeling

It is a strictly a human characteristic- the continuous search for feeling.  We desperately search through a multitude of venues for this experience.  I think of my mother reading romance novel after romance novel, I think of the hundreds of people crowded day after day in front of Mona Lisa, and I think of the thousands of college students drifting from bar to bar on any given weekend.  The commonality between all of these: a search for feeling.  We search for love, happiness, peace, and even for struggle, fear, and sadness in every nook and cranny.  Many people search for feeling in the arts- photography, film, theater, music, literature, and paintings have struck feelings like guitar strings within many individuals.  Others search for feeling in physical places - the forests, the lakes, the mountains, churches, and dim lit barrooms have all elicited feelings of some sort for somebody.  It has only been in recent history that video games have been added to this list as another setting where ‘feeling’ can be found.

I remember my friends and I recounting the intense feelings we had playing (and it would be more appropriate to say ‘experiencing’ rather than ‘playing’) Zelda: The Ocarina of Time.  I remember another time releasing a slew of curses and throwing a red N64 controller across the room after being lightning bolted from first to last place in Mariokart on N64 (the Wario Stadium map).  To say that video games do not elicit feelings would not only be an insult to game developers, but also to anyone who really plays video games.  Technological developments have increased the variety of feelings and emotions that game developers (or game artists perhaps?) can now tap into.  Portal forces gamers into trickily designed puzzles and creates a feeling of anxiety towards technology in general and Resident Evil 4 is as scary as any horror film that has been released in recent times.  Tapping into the feelings of happiness, sadness, frustration, and fear have become commonplace among well-made video games.  As a counselor by profession, I often taught that there were eight main feelings from which all other feelings stemmed from.  They were as follows: Anger, Sadness, Fear, Frustration, Guilt, Peace, Love, and Happiness.  It was a frequent and interesting debate between which feelings felt best and worst, but with relative agreement the best feeling was typically love and the worst – usually guilt.  On our human search for feeling, can we find love and guilt in the arts or physical places?  Can we find it in video games?

Personally: I do not know, but the idea is intriguing regardless.  The blockbuster video game Grand Theft Auto V has received great acclaim.  IGN rated the game a perfect 10 out of 10 and GameTrailers marked it at 9.8/10 (really? 0.2 off?).  There is a specific scene in the game that has spawned upheaval amongst some human rights activists and more than general discomfort in the gamers themselves.  The scene involves the main character, Trevor, relentlessly torturing another character.  Trevor, who already has the information he needs, uses teeth prying, electrocution, and water suffocation as mediums to torment the helpless character.  I remember talking to my best friend, James, who had been feverishly playing the game shortly after its release.  James talked at an electric pace as he recalled the game graphics, the exceptional gameplay, and the unique spontaneous nuances.  As he speedily summarized the gameplay missions, he suddenly slowed his rate of speech.  He stammered as he relayed the torture mission.  He struggled in explaining what happened in the scene and even more so in recalling what his thumbs controlled Trevor to do to the helpless torture victim.  It closely resembles the famous Milgram electric shock psychology experiment.  A reluctant participant follows the orders of an authoritative figure as a means to an end.  And the resulting feeling?  Frustration, Sadness, and yes, even Guilt. 

As video games further explore worlds farther away from entertainment and closer to the arts, what boundaries will danced upon or crossed?  Is our culture in a place where this will be shunned, embraced, or ignored?  I leave these questions for you…



Thursday, July 5, 2012

The Art of Game Manuals

People have donated so many game manuals over the years that we (sadly) end up keeping in storage because we just don't have the games themselves to go with them. It's a pity because there are quite a few in our hidden collection that have amazing game art, full of color and bringing back a sense of game nostalgia that few other sources can inspire. Here are a few examples:

Space Eggs (Atari 800)


Deluxe Invaders (Atari 800/400)


Gorf (Atari 800/400)


Alpha Shield (Atari 800/400)








Tuesday, November 29, 2011

Smithsonian Seeks Gaming Images

The Smithsonian's Art of Video Games Exhibition is seeking images of creative projects and paraphernalia inspired by video games.

According to their site, they are looking for "photographs that show how video games can inspire creativity! These might include images of video-game-inspired drawings, paintings, sculptures, jewelry, clothing, events, graphics, food, wallpaper... anything, really! We're particularly interested in seeing creative and crazy costumes inspired by your favorite game characters."

Read more about it here.

Thursday, November 17, 2011

How To Do Things With Video Games

Ian Bogost, author of several books including How To Do Things With Video Games, spoke to Forbes recently in an interview about video games as a medium.

He discusses the strengths of video games as a medium, the power of games in politics, and how the industry is handling adult themes in games. He also mentions the varying answers that people give to the question "what is a video game?" and how that affects whether they consider themselves gamers.

Read the interview in more depth here.

Monday, November 7, 2011

Pondering the Issue of Games in Libraries

Phil Minchin of Port Phillip Library in Australia shares his views on why games are an overlooked but important addition to libraries via a blog post on the Library Journal blog.

In it, he points out a number of reasons why games should be in the collection, including that they are important elements of culture, that they foster community, and that they are art - the poetry of system.

Read more about his insights here.

Monday, June 27, 2011

Supreme Court Rules California Video Game Law is Unconstitutional

The U.S. Supreme Court has ruled 7-2 in the Brown v. EMA (formerly Schwarzenegger v. EMA) case that a California law barring the sale of violent video games to minors was unconstitutional, saying that video games are a creative medium deserving of first amendment protection.

You can read the New York Times story, or check out the text of the complete decision (PDF).

Thursday, June 2, 2011

Archivists Help Give "L.A. Noire" its Flavor

An article on KCET.org describes how researchers of the newly-released video game L.A. Noire used library and archive materials to inspire ideas for the game, from using old photography and maps to inspire the visuals, to scouring old newspapers for real-life crime stories that inspired the plots in the game.

Read more about it here.

Tuesday, May 17, 2011

Video Games Get Some Artistic Recognition

Because of a ruling by the U.S. National Endowment for the Arts, video games are now legally considered to be an art form. This step could give video game developers extra funding, although it's reportedly only available to art projects that "enhance the public good" and "those willing to make beautiful content and give it away for free."

It also comes as a welcome response to those who disagreed with Roger Ebert's controversial statement that "video games can never be art," along with the "Art of Video Games" exhibit that the Smithsonian is currently putting together for next year.

What is your take on the issue?

Tuesday, March 29, 2011

Video Games as Culture/Form

Professor Sheila Murphy is teaching her class again this semester, entitled "Video Games as Culture/Form."

Besides a trip to our archive to get up close and personal with some of the more violent games in our collection, students from the class are also contributing to the course blog at http://videogameform.blogspot.com/, where they give their unedited perspectives on a variety of topics related to video games and culture. Feel free to take a look.

Friday, February 18, 2011

Video Games as Culture/Form

Students in Sheila Murphy's class SAC 368: Video Games as Culture/Form are this semester blogging about video games on their blog at http://videogameform.blogspot.com

There are some great posts there and I invite you to give it a look-see.

Friday, April 30, 2010

Video Games as Art?

The author of 8bitlibrary.com gives his opinion on the recent discussion, debated in various areas of the press, regarding the question, "do video games count as art?"

Join the discussion here.

Thursday, March 11, 2010

Friday, October 3, 2008

Friday Fun: Snack or Die

At the blog Snack or Die, Jocelyn shows how to make cookies (and other desserts) designed after your favorite video game characters. It's yummy fun!