Technology and Play
This course considers the social science of play and interactive
media technology. The three central questions addressed in
this course are: “What is play?”, “How does technology
mediate play?”, and “What are the consequences of this
mediation?” Over the semester, we’ll investigate the social
scientific and humanities research on play, the structure of
games, and the societal consequences of mediated play for
both children and adults. A special focus will be “games for
change” (a.k.a. “serious games”) that have an educational
purpose. The term will be organized around competing
theories of play (e.g., development, fate/chance, power,
identity, fantasy, self-fulfillment, nonsense), and will be
illustrated with examples from computer games.
This is a project-based course. Throughout the semester we will work toward producing two conceptual design projects for playful technologies. These are roughly equivalent to a midterm and a final, or a short and a long paper. As these are conceptual projects, technical skills are not required.
This is a project-based course. Throughout the semester we will work toward producing two conceptual design projects for playful technologies. These are roughly equivalent to a midterm and a final, or a short and a long paper. As these are conceptual projects, technical skills are not required.
Technology and Play
F13 M/W 4 - 5:30 p.m.
Undergraduate Section: COMM 408.001
Graduate Section: COMM 840.001
No prerequisites.
Instructor: Christian Sandvig (csandvig@umich.edu)
Note that you must e-mail
the instructor to enroll in the graduate section.
Note that you must e-mail
the instructor to enroll in the graduate section.
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