Monday, January 30, 2012

Legend of Zelda: Skyward Sword


After a long wait and many, many inquiries, it's finally here. Look at the cover - even Link is excited! So take some time and check it out this week.

Wednesday, January 25, 2012

Cave Evil Board Game

Coming soon to a UM Computer & Video Game Archive near you...

The CAVE EVIL Limited Edition board game! Featuring some very intense artwork:


And a teaser trailer that awakens the dead:


An excerpt from the game introduction:

"The living buried their dead in maze-like cities deep underground, covering the entrances and leaving them to molder for all time. Yet the shadowflame burns deep within the abyss, and evil never sleeps. The dead and the demons who feast upon them found infernal life in this black world, and created a domain of their own, presided over by the Emperor of Eternal Evil, master of the Infinite Shadow and his millions of minions..."

From the game overview:

"Cave Evil is a game of brutal elimination. Each player is an ancient Undead Necromancer vying to harness the power of The Pit, source of Infinite Shadow. Only one Necromancer will succeed. All others will be annihilated..."

Friday, January 13, 2012

Silent Hill: The Terror Engine

Our friends at The University of Michigan Press have released Silent Hill: The Terror Engine, the latest volume in their Landmark Video Game series:
Silent Hill: The Terror Engine , the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history. 
 The book, which is released under a Creative Commons license, will be available for purchase soon; but because we have connections we already have a copy of the book in the library: http://mirlyn.lib.umich.edu/Record/011236530